![]() ![]() Just because I didn't get the same from this game, doesn't invalidate yours. I know that I will never again have the same experience with these old game but I still remember how they made me feel. It's almost impossible to replicate and fades with time. Though nothing ages well, the first time we experience something it creates a complex mix of emotions and memories. I have a special place in my heart for games like Half Life and Soul Reaver. Originally posted by - I understand the power that nostalgia holds. It's really not about the destination, it's more about the journey. first time i played Myst, i would stare at the books' flybys for minutes, just sinking the wonder before getting it. but back when wheels didn't exist, it was mesmerizing and revolutionized how we make, pretty much everything.Ībout the ending, it's very underwhelming, but it links directly into Riven, Riven literally starts in front of Atrus in D'ni, and in the real myst version they added a new age after the ending, and i think they're planning on integrating it down the line.ĮDIT: The fun thing with Myst (and all Myst games) for me, is to discover new areas with my wit. ![]() you look at it now and you're like "Yeah. In Later games they largely expanded the lore, the worlds, the story and mastered environmental puzzles. Myst is far from the best game in the series (that title falls unto Riven IMHO). but nowadays, the novelty isn't quite there anymore, and the graphics, as pretty as they may be, are not as stand out as it was back then. ![]() Myst was special in its time because of how different and unique it was, and how it was able to bring in non-gamers in to the world of computer games. ![]()
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